AI Insights · Timothy · July 2024
Top 5 Low Poly Games on iOS in Australia Q2 2024
Explore the performance of the top 5 low poly games on iOS in Australia for Q2 2024, highlighting trends in downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 low poly games on the iOS platform in Australia showcased varied performance trends in downloads, revenue, and weekly active users. Below is a detailed look at each game’s performance based on data from Sensor Tower.
Roblox experienced fluctuations in its revenue, starting at around $583K in early April and ending at approximately $567K by the end of June. Downloads saw a peak of about 24K in the week of April 8, with a notable dip to 15.6K at the end of April, before rising again to almost 20K by the end of June. Weekly active users showed a positive trend, increasing from 852K at the start of the quarter to about 928K in the final week.
Idle Lumber Empire - Wood Game displayed consistent revenue, hovering around $9K to $10K throughout the quarter. Downloads were relatively stable, with a slight rise towards the end of June, peaking at 2.5K. The game also saw a steady increase in weekly active users, growing from 4K at the start of April to over 5.2K by the end of June.
Eatventure had a mixed performance. Revenue started at approximately $3.4K, dipped to around $2.4K at the end of April, and then climbed back up to nearly $3.5K by the end of June. Downloads showed a declining trend, with a notable drop from 3.7K in early April to just over 800 by the end of June. Weekly active users remained relatively stable, fluctuating around the 35K mark throughout the quarter.
Idle Office Tycoon-Money game saw varied revenue, starting at about $1.2K, peaking at $4.5K in mid-June, and ending at around $2.1K. Downloads were highest in mid-June, reaching 5.9K, but dropped to 479 by the end of the quarter. Weekly active users also showed a significant increase, peaking at nearly 5.9K in mid-June before declining to 2.9K by the end of June.
Egg, Inc. maintained a consistent revenue stream, fluctuating around $3.9K throughout the quarter. Downloads remained steady, averaging around 1K per week, with a slight peak at 1.3K in the final week of June. Weekly active users showed an upward trend, increasing from approximately 34K at the start of April to over 33K by the end of June.
For more detailed insights and data on these and other games, visit Sensor Tower.